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The 105 Solitaire Card Games on this web site, are for players who appreciate solitaire without the gimmicks. These games do not have pointless pictures and fancy backgrounds, just pure solitaire enjoyment.
Any game can be downloaded for FREE.
Click on a game title to see a screenshot of the game and the rules, and be given an opportunity to download.
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These games are 32 bit applications, for Windows 98, XP, Vista and Windows 7 These games are 32 bit applications, for Windows 98, XP, Vista and Windows 7
All games in Alphabetical Order All games in Alphabetical Order

Accordian - Eliminating cards of the same suit or value as cards one or three in front. It is easy to play, but difficult to win.
Accordian Two - Very similar to 'Accordian', except that the cards are dragged to their matching card, and then replace it in the accordian.
Aces Up - Eliminating lower cards of the same suit. Quick to play, but difficult to win.
Aces Up, Relaxed - Eliminating lower cards of the same suit. Quick to play, but difficult to win. Made marginally easier by the use of the reserve.
Achilles - Cards are paired, if they are equal, one less or one more. It is easy to play, and easy to win.
Airlock - Similar to 'Germaine', cards are paired with an adjacent equal value partner. This Game requires concentration and is very very difficult to win.
Alternations - Build Foundations up in suit, from Aces. It is easy to play, good chance of winning.
Australian Patience - Build the Foundations in ascending order, by suit. Incorporates elements of Klondyke and Yukon. Very difficult to win.
Baker's Dozen - Build the foundations in ascending order by suit. Thirteen columns help, and with the Kings being moved to the bottom of the stacks, winning is a good possibility.
Banner - Build the foundation in ascending order irrspective of suit. When the foundation contains thirteen cards, these are removed to the discards, and the process is repeated.
Baroness - Cards are paired, where two values add up to thirteen. It is easy to play, but surprisingly difficult to win.
Beleaguered Castle - Foundations are built in ascending order, by suit. A lot of skill and plenty of luck if you want to win.
Bedazzled - Make sets of three, four or five cards, timed or untimed, five levels.
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Binding - Build the Foundations in ascending order, from the start card, irrespective of suit, a 'binding' of 20 cards and a covered reserve add to the difficulty.
Blackhole - A single foundation, with cards placed if they are one more or one less. Simple but challenging, similar in principle to Golf.
Blackjack - This Game simulates hands in 'Blackjack', sometimes called 'Pontoon' in the UK.
Bristol - Foundations are built in ascending order by suit. Requires thought, but is easy to win.
British Square - Build the Foundations in ascending order from Ace to King, then in descending Order from King to Ace.
Box Kite - Build the Ace Foundations in ascending order, by suit and the King Foundations in descending Order, by suit. Twelve Stacks, and all cards dealt, make this game marginally easier.
Calculation - This game requires concentration, and calculation skills, and is difficult to win.
Canfield - Foundations are built in ascending order, by suit. Difficult to win, but absorbing.
Card Sudoku - This is Sudoku, but with playing Cards. There are fifteen levels to choose from, and literally millions of possible puzzles.
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Carpet - Build foundations up in suit, from aces. 20 cards are visible at the start, moderately good chance of winning.
Clock - Build the Clock face. Absolutely no skill required at all, with about a one in seven chance of winning.
Colorado - Foundations are built, both in ascending and descending order by suit. Quite an easy game, with a moderately good chance of winning.
Concentration - Click on two cards, they will turn over. If they are the same value they will be removed, if not they will turn back over. Good test of your memory.
Crazy Quilt - Foundations are built, both in ascending and descending order by suit, Cards are dealt Horizontally and vertically. One re-deal is allowed.
Criss Cross - The Object of the game is to move all of the cards to the Discards, by pairing same value cards.
Cruel - Foundations are built in ascending order, by suit. Even with unlimited re-deals, it is surprisingly difficult to win.
Dutch Windmill - Eliminating cards of the same suit or value as cards one or three in front. It is easy to play, but difficult to win.
Duchess - Foundations are built in ascending order, by suit from the starting value. Absorbing, and with two passes through the pack, can be won.
Double Baroness - This game is similar to Baroness except that it uses Two packs and seven columns.
Double Canfield - Foundations are built in ascending order, by suit. More difficult than Canfield due to two suits, and hidden reserve cards.
Double Canfield 40 - Foundations are built in ascending order, by suit. One more stack than Double Canfield, but more cards are hidden in the Reserve.
Double Klondyke - The Foundations are built, in ascending Order, by suit....twice. A nice game to play, but difficult to win.
Eight Off - Foundations are built in ascending order by suit, with the help of eight 'Free Cells'. The use of the free cells makes this game moderately easy to win.
Elevens - Cards are placed on the grid and covered if a pair add to eleven, or four values are equal, or a J,Q,K are visible. Quick to play, and moderately easy to win.
Eliminator - Move cards to the foundation if they are one more or one less in value. Play quickly..it's timed, good chance of winning.
Flower Garden - Foundations are built in ascending order by suit. Using the 'Garden' Makes winning easier.
Fort - Build the Foundations, from Aces ascending and from Kings descending. Twelve stacks, but with only a single card on each. Hard to win.
Fortress - Foundations are built in ascending order, by suit. Made a little easier by having all cards dealt, but this is balanced by only playing one card at a time. Difficult to win.
Forty Thieves - The Eight foundations are built in ascending order, by suit. The eight foundations balance the fact that two packs are used.
Four Captives - But the four aces are held captive and must be freed, before the foundations can be built.
Fourteens - If a pair of cards add up to fourteen they can be removed. Made more difficult by not allowing cards in empty stacks. Moderate chance of winning.
Free Cell - This is the classic 'Freecell' game. Use the freecells to help you build the Foundations.
Free parking - Make four series from Two to King, by filling in the gaps with matching cards. A little easier by allowing matches from both sides of the Parking Spaces. But only two re-deals are allowed.
Gaps - Make four series from two to King, by filling the gaps with matching cards. Made more dificult by only allowing two re-deals.
Gaps Unlimited - Make four series from two to King, by filling in the gaps with matching cards. The twelve redeals make it virtually impossible to lose.
Germaine - Only one must remain. Cards are removed by pairing them with one that is one higher or one lower. A lot of thought required and difficult to win.
Germaine - Two Move - Only one must remain. Similar to 'Germaine', but with the advantage of one or two free moves after a pairing move. A lot of thought required and difficult to win.
Golf - Cards are removed if they are one more or one less than the visible card on the discard stack. Enjoyable and fairly easy to win.
Grandfather's Clock - Eliminate the cards in the stacks, by moving them to the clockface in the correct order. Luck plays a large part in winning.
Hidden Aces - Loosely based on Dr Eric Solomon's 'Blackbox', but with playing cards.
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Japanese Rug - Foundations are built, both in ascending and descending order by suit, Cards are dealt Horizontally and vertically. Same as 'Crazy Quilt', but Two redeals are allowed.

Kansas - Foundations are built from Aces in ascending order and from Kings in descending order. Made more difficult by the use of two packs. Difficult to win.
King's and Aces - Build eight Foundations from Ace to King, in suit. Absorbing, difficult to win, and one of our favourites.
King Soloman's Cave - Foundations are built in ascending order, by suit. A single redeal is allowed, giving a moderate chance of a win.
Klondyke Garden - Foundations are built in ascending order by suit. Made easier by the use of the 'garden'. Moderate to easy to win.
Klondyke One - Foundations are built in ascending order by suit. More difficult than Klondyke Gardens.
Klondyke Three - Foundations are built in ascending order by suit, with the added dificulty of three cards being dealt. Perhaps the hardest of the Klondyke games.
La Belle Lucie - Foundations are built in ascending order by suit. The 18 stacks are advantageous, but this is limited by the two reshuffles. Moderately difficult to win.
Little Picture Gallery - Build the Ace Foundations up to Jacks, irrespective of suit. Aces, Queens and Kings may not be moved. Easy to win.
Little Windmill - Build the Foundations in ascending order by suit. Build the stacks in descending order, irrespective of suit.
Lucky Thirteen - Foundations are built in ascending order, by suit. The thirteen stacks are balanced by the inability to move more than one card at a time.
Land of Nod - Same basic premise as 'Spider', but contains all four suits and only 52 cards. Series must be moved between stacks complete, they cannot be broken. Nice and fairly easy game to play.
Mary Stuart - If the card before, and the card after your selection are equal in value or suit, the card before is removed, and the row slid to fill the gap.
Mathematics - Build the Foundations in ascending order from their start value, irrespective of suit, in different increments for each Foundation.
Matrimony - Build the Foundations, by suit, in descending order from Jacks, and ascending order from Queens.
Maze - Build four Series from two to King, each series alternating in colour to the series in front. With the Aces removed, and two free spaces, winning becomes easier.
Monte Carlo - The cards are removed by matching them with an adjacent card of the same value. This one is a favourite of ours. Easy to play and a good possibilty of a win.
Nestor - Cards are paired with any visible card of the same value, another favourite of ours. Very good chance of winning.
Parade - Eliminating cards of the same value. cards may only be played from the bottom of a column. It is easy to play, but difficult to win.
Penguin - Foundations are built in ascending order, by suit, from the base card. With the freecells, you have a fair chance of winning.
Picture Gallery II - Build three rows of foundations, each row has their own starting value, four cards to each foundation, in incements of three.
Poker Slide - Build poker hands. Combines the best in hand building with the ability to 'Slide' the rows. See how high you can score.
Pushpin - Remove cards if they are between two cards of the same value or suit. Only two must remain.
Pyramid - Cards are paired if they add up to thirteen. The reserve of seven cards helps, but still very difficult to win.
Pyramid Two - Cards are removed when any two add up to thirteen. Easier than Pyramid due to all cards being dealt.
Pyramid Three - Very similar to Pyramid, with the added advantage of freecells. Vastly increases the chance of winning.
Robert - Move your card to the Foundation if it is one more or one less in value. Made easier by the two re-deals.
Royal Marriage - Eliminating one or two cards, if they are between two cards of the same value or suit. Only the King and Queen of Hearts should remain.
Russian Solitaire - Foundations are built in ascending order by suit. Similar to Yukon, and difficult to win.
Scorpion - For suits are built from Ace to King in the stacks. The three last cards to be dealt are the 'sting' in the scorpions tail. Fair chance of winning.
Sea Towers - Foundations are built in ascending order, by suit. Use of the 'freecells' give a reasonable chance of a win.
Seven Devils - The eight Foundations are built in ascending order, by suit. Uses seven stacks and a reserve column. Difficult to win.
'S' - The thirteen Foundations (in an 'S' shape) are built in ascending order, irrespective of suit, from the start card, wrapping Kings to Aces.
Shamrocks - Foundations are built in ascending order, by suit.The Eighteen stacks help, but are limited by only containing three cards. A challenging game.
Simple Scorpion - Four suits are built from Ace to King in the stacks. Differs from Scorpion, more cards are held in the pack for dealing, and only four cards are face down. Fair chance of winning.
Sixes and Sevens - Build Foundations Down from Six, and up from seven. Interesting, but difficult to win.
Sir Tommy - Foundations are built in ascending order, irrespective of suit. An easy game to play, with a more than a moderate chance of winning.
Simple - Build Foundations up irrespective of suit, from each start card. Absorbing and moderately easy to win.
Slide - Make sets of three same value cards. The skill is in the placement of new cards. Clearing the grid is unlikely, but score as high as you can.
Spider - Create series of cards from ace to King in the same suit. This is the old favourite, with one two or four suits selectable. Easy to win with one suit.
Spider - Easy - Create series of cards in any suit from King to Ace. Easier than Spider, due to suits being unimportant.
Spiderette - Simpler than Spider, in that only one pack of cards are used. But made more difficult to play, by the use of all four suits.
Spoilt - As each card is turned up, it is moved to its matched position, If all sevens are found first, you lose.
Strategy - Foundations are built in ascending order, by suit. The skill is in the way in which cards are placed on the stacks. This is a hard one to win
Super Slide - Make sets of three same value cards. Same as 'Slide' with the addition of vertical slides. Easier to score high.
Tam o'shanter - Foundations are built in ascending order, irrespective of suit. The two reshuffles help, but still an absorbing and difficult game.
Travellers - As each card is turned over, it is moved to its 'matched' position. If all four Kings are found first, you lose.
Triple Peaks - Cards are removed to the discards stack if they are one more or one less than the existing card on the discards stack. A good chance of winning.
Triple Peaks Garden - Similar to Triple Peaks, but made easier by the use of the 'Garden'
Will o'the Wisp - Make four stacks from King to Ace in descending order. Very similar to spider, except that the stacks have to be made in-situ and are not removed.
White Scarf - Build Foundations, by suit, in ascending order from Aces to Kings. All cards being dealt, and the reserve, improve the chance of winning.
Yukon - The Foundations are built in ascending order, by suit. Similar to Russian Solitaire with the exception of moving cards irrespective of suit.
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